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The Dash

The Dash is vrOS’s own panel. It is where you manage overlays, read performance, fix your play space, and change settings. It is a world overlay like any other: 1.2 m wide, landing 1 m in front of you and 10 degrees below your gaze.

The Dash, showing the rail down the left with OVRL, ADD, PERF and O·VR tabs, and the settings tab pinned at the bottom.

It is up when vrOS starts. You do not have to know a binding to find your Dash — the binding is how you put it away.

One controller input toggles overlays. A hand pose held on your other hand decides what it toggles.

What you do What happens
Double-press the summon button Hides or shows every overlay
Hold the Dash pose, then double-press Hides or shows the Dash alone

Out of the box the summon is a double-press of A on the right controller on Index, Oculus Touch, and Virtual Desktop hand controllers. Vive wands have no face button, so it is the right menu button instead. Left A (or the left menu button) is the same gesture for the keyboard.

The default dash pose is a left-hand finger-gun — index and thumb out. Without finger tracking it resolves to grip held with your thumb off a button.

Two rules keep the gesture from stranding you. Pinned overlays survive a hide, and summoning one overlay while everything is hidden reveals just that one rather than toggling it off.

Settings → Controls shows the live SteamVR binding, with EDIT IN STEAMVR to change it. The pose and the hand that wears it are picked there too: seven poses — fist, open hand, point, finger-gun, thumbs up, victory, rock and roll — plus NONE, where any double-press fires the chord, and DISABLED.

The rail runs down the left edge. Areas, top to bottom:

Tab Area What it is for
OVRL Overlays Your panels, their per-overlay controls, and saved layouts. See Overlays.
ADD Add overlay The in-VR capture picker: windows and displays, with one quality choice for the whole list.
PERF Performance Frame timing, per-core load, GPU, memory, batteries. See Performance.
O·VR OpenVR Play space work — drag, rotate, fix floor, recenter, reset. See Playspace.
Extension slots Panels that installed extensions add, in your order.
SET Settings General, Audio, Themes, Accessibility, Language, Keyboard, Controls, Extensions. See Settings.

Below SET sits the input-authority chip, reading VR or DESKTOP. It tells you who owns your mouse and keyboard right now. Input explains what moves it.

Across the top, on every area, is the clock — 24-hour with seconds by default, switchable to 12-hour in Settings → General.

On the full rail the header also carries four numerals from the last frame vrOS saw: APP milliseconds, GPU milliseconds, FPS, and DROP. They read until the first frame arrives. On the Performance area a second line adds the headset refresh rate, the frame budget in milliseconds, and the render resolution; that line is dropped at UI scale 1.25 and above so nothing overflows.

Point the laser at a control and pull the trigger. The thumbstick scrolls lists. Grip grabs the Dash itself and moves it, the same as any other panel, unless you have locked it.

Every control is also focusable and labelled, in a defined top-to-bottom order: the rail column first, then the content. Left and right adjust a value in 5% steps rather than moving focus.

On the desktop the same surfaces are a plain window driven by mouse and keyboard — see the desktop app. Input covers all of it, including how vrOS hands authority back the moment you touch your physical mouse.

vrOS also puts a tab in the SteamVR dashboard. It is the same Dash with a reduced rail — Overlays, Add, OpenVR, Settings — for the one case that surface is good for: your Dash is hidden, lost, or somewhere you cannot reach, and you want it back.

Performance is deliberately absent there. Opening the SteamVR dashboard pins you in place, ends interaction with the running scene, and hides every world overlay, so a frame-timing read taken from inside it would describe a scene that is not running.

The design is a pinned card about 12 degrees wide, plus a resting sliver: a 0.6-degree health bar that costs nothing while you are not looking at it. If you opt in, holding your gaze on the sliver for 250 ms expands it into the full card, and it collapses again 1 second after your gaze leaves.